Mind At PlayBasic Books, 13 груд. 1983 р. - 191 стор. Analyzes the fascination of computer games, discussing reinforcement, the arcade subculture, etc. |
Зміст
Why Video Games Are Fun | 10 |
Games and the Cognitive System | 43 |
The Arcade Subculture | 83 |
Авторські права | |
3 інших розділів не відображаються
Загальні терміни та фрази
ability actually addictive alternative world arcade games Asteroids ball balloons become behavior better bomb challenge chunks cognitive system complex components computer games computer programs computer's memory display Donkey Kong dots educational energizer example experience fantasy faster figure game designer girls goal going graphics helicopters home computers Instruction intrinsic involved joystick keep learning Lepper long-term memory look machine major Malone ment mentally rotate monsters motivation motor system move novice numbers of points Pac-Man paratroopers partial reinforcement performance person pinball playing video games potential problem psychological puter Q*Bert quarter relatively reward saucer schedule score sensory memory Sesame Street shooting short-term memory skills social Space Invaders speed strategy switch task teenagers television things tion trying types variety verbal versions video arcades video game players video game playing video parlor video screen violence visual watch word at address